Should games even bother trying to tell a meaningful story?
Feb19
For decades now, large parts of the game industry have been striving to create games that are more meaningful—games that can speak to the human condition and tell an impactful story that’s deeper than “remember when I shot that guy?” At a DICE Summit presentation today, Twisted Metal designer David Jaffe made an impassioned argument that such efforts have been misguided, and a huge waste of the industry’s time and resources.
We’re having a very productive discussion about this on Re:Fresh.
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